Tool for adjusting spawn object positions in DayZ
Original script by DonSibley
SpawnObject("Land_Village_Store", "5500.123 450.789 7800.456", "0.000000 0.000000 0.000000", 1);
SpawnObject("LootSpot", "5501.234 451.789 7801.567", "0.000000 0.000000 0.000000", 1);
SpawnObject("LootSpot", "5502.345 452.789 7802.678", "0.000000 0.000000 0.000000", 1);
<group name="Land_Village_Store" pos="1167.294678 152.374146 6220.293945" rpy="-0.000000 0.000000 -0.492173" a="90.492165" />
{
"Objects": [
{
"name": "Land_Village_Store",
"pos": [1167.294678, 152.374146, 6220.293945],
"ypr": [0.000000, 0.000000, -0.492173],
"scale": 1,
"enableCEPersistency": false
},
{
"name": "LootSpot",
"pos": [1168.405789, 153.374146, 6221.405056],
"ypr": [0.000000, 0.000000, -0.492173],
"scale": 1,
"enableCEPersistency": false
}
]
}
This tool helps you move groups of objects in DayZ to new locations while maintaining their relative positions.
In DayZ Editor:
From DayZ Editor:
Paste from mapgrouppos.xml for existing locations
Enter X, Y, Z coordinates manually
SpawnObject("Land_Village_store", "4418.120117 341.256989 10938.799805", "0.000000 0.000000 -0.000000", 1);
<group name="Land_Village_store" pos="1167.294678 152.374146 6220.293945" rpy="-0.000000 0.000000 -0.492173" a="90.492165" />