Create, customize, and manage your server messages in one place
#name
to personalize your messages.
The server message will be sent immediately after a player connects. You can set a delay for this message if desired.
Indicates that the server message will be repeatedly sent to all players. You can control the frequency of repetition.
Indicates that the server message will be sent to all players at regular intervals leading up to a deadline. The message will be sent at the following intervals: 90, 60, 45, 30, 20, 15, 10, 5, 2, and 1 minute before the deadline.
Triggers a server shutdown once the countdown reaches zero. This flag is dependent on the Countdown flag being set.
#name
Server name#port
Server port#tmin
Time remaining in minutes
Specifies the delay in minutes before the "On Connect" message is sent. A value of 0 means the message is sent immediately.
Controls the frequency of message repetition for the "Repeat" flag.
Sets the deadline for the countdown timer. This is the duration until the countdown reaches zero.